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Table of Contents (Louey Approved)
  • Home Page
  • About the Mod
  • Teasers Weezers
  • Concept Art
  • Art Showcase
  • Misc. Pages
  • Guestbook (No email required to comment)
  • All of the concept art posted so far from the #concept-art channel in the Discord server.

    Old Pepperman moveset concept art (by BlueCloudious)
    Most of it is still planned but there will be more quirks and changes as he's worked on.

    Vigilante transformation concepts (by BlueCloudious)
    Vigilante would enjoy and be very good at golfing, as he used to do so a lot with his grandpa and he'd be very nice and caring towards Mort while he sleeps, as that's his own farm's chicken. Though the golfing Vigi might still end up in the mod, the Mort transformation will be completely cut and replaced.

    Many Pepperman movement concepts (by Squishitt)
    Outlines and suggestions for how Pepperman would move.

    Pepperman grabbing and throwing concepts (by Squishitt)
    Concept for a potential Pepperman grab.

    Sketched ideas for the Vigilante's Oregano Desert titlecard (by Squishitt)

    Vigilante dynamite jump concept (by Squishitt)
    This is a suggestion for how an immediate superjump for Vigi would work. This'll probably be added one way or another.
    Most recent concepts for boss replacements (by Squishitt)
    They will be added and can be encountered depending what character you're playing as.
    (Grandpa Peppper for Pepperman, The Outlaw for the Vigilante and Mr. Orange for the Noise.)
    Older concepts for the Outlaw (by Squishitt)
    This version of the Outlaw was directly inspired by a comic made by McPig, where you could see a cheeseslime with a red bandana and black cowboy hat.


    Original concept for a Vigilante boss replacement (By Squishitt)
    Crook Cheese was the first idea for a Vigilante replacement that Squish gave. He is an original design made by him, inspired by Mouser (from Super Mario Bros 2) and the Squeaks (from Kirby Squeak Squad).

    Concept for Grandpa Pepper (By Squishitt)
    The idea is that upon Pepprman showing up Grandpa Pepper would become pissed and grow larger to combat his grandson.

    The Noise boss replacement options (by Squishitt)
    Mr. Orange was the one that was decided upon but the Doise was offered as a suggestion as well, as both were possible boss replacements that McPig considered for the original game.

    Tower Hangout Concept (by BlueCloudious)
    Concept sketches for the planned idea of characters hanging out in the tower similarly to how the bosses do after you defeat them. These would change and swap places randomly and based off of the character you're playing as.

    Concepts for playable Gerome (by BlueCloudious)
    Though not currently planned, I did make sketches a while ago for a possible playable Gerome. His gameplay would be very different from regular Pizza Tower, basically a speed based objective completion. He wouldn't be affected by enemies or stupid rats, though would need help getting past other obstacles like iron blocks. Instead of collecting toppins he'd go to the locations of where they once were and clean the place up, the door opening once he did all five spots. Secrets would give extra points if reached. Bosses would be just a little cutscene or something of Gerome cleaning while the boss did their own thing.

    More character hangout concepts (by Squishitt)
    These are concepts for Pepperman, Snick and Brick hanging out in the tower, which would've been simplified for the final mod. It depicts Pepperman discussing his preferences for Snick games going forward, and Snick sleeping on Brick while they both dream.

    Early Pizzaface replacement concept (by Squishitt)
    Before Pizzamancer, Squish suggested this as a possible hard mode Pizzaface replacement. Its inspired by the Phanto Masks (from Super Mario Bros 2).

    CMD28 (by Squishitt)
    what

    Hat question for Pizzamancer (by Squishitt)
    Squish asked for community suggestions on what color to make Pizzamancer's hat.

    Old version of Gnome Forest (by Squishitt)
    This features a far more realistic Snick unlike the final version of the titlecard.

    Snick transformation ideas (by Squishitt)
    These are the currently planned ideas for Snick's many transformations. Boxxed is the one most likely to change.

    Animatronic form concepts (by BlueCloudious)
    Originally they were gonna be more robot-esque, but I decided instead to go for a more toy angle. Vigilante is a pillow pet, Snick is an RC car, Noise is a roly-poly tumbler, Pepperman is a spinning top, Pizzelle is a PEZ/candy dispenser, and Gustavo n Brick are a corn popper toy.

    Hard Mode teaser image (by Squishitt)
    Image teasing the characters from Hard Mode made for fun by an idiot sandwich

    Miner transformation concept (by Squishitt)
    Concept for a transformation to be used in Louey's new level called Excavation Station. Peppino wields a powerful pickaxe to defeat his enemies.